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CVS log for ports/graphics/crystalentitylayer/Attic/pkg-descr

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Keyword substitution: kv
Default branch: MAIN


Revision 1.2
Sun Jul 17 14:27:53 2011 UTC (6 months, 3 weeks ago) by jlaffaye
Branches: MAIN
CVS tags: HEAD
FILE REMOVED
Changes since revision 1.1: +0 -0 lines
- Remove graphics/crystalspace as it has expired
- Remove graphics/crystalentitylayer as it depends on graphics/crystalspace

Approved by:	acm (maintainer), bapt (mentor)

Revision 1.1: download - view: text, markup, annotated - select for diffs
Thu Nov 24 02:46:04 2005 UTC (6 years, 2 months ago) by edwin
Branches: MAIN
CVS tags: RELEASE_8_2_0, RELEASE_8_1_0, RELEASE_8_0_0, RELEASE_7_4_0, RELEASE_7_3_0, RELEASE_7_2_0, RELEASE_7_1_0, RELEASE_7_0_0, RELEASE_6_EOL, RELEASE_6_4_0, RELEASE_6_3_0, RELEASE_6_2_0, RELEASE_6_1_0, RELEASE_5_EOL, RELEASE_5_5_0, RELEASE_4_EOL, PRE_XORG_7
[NEW PORT] graphics/crystalentitylayer: CEL is a layer that sits on top of Crystal Space 3D Engine

	Crystal Entity Layer (CEL) is a game entity layer based on
	Crystal Space.  It makes it easier for game developers to
	create games based on Crystal Space.  CEL can optionally
	be used together with Python or other scripting languages

	WWW:	http://sourceforge.net/projects/cel/

PR:		ports/89470
Submitted by:	Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>

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