CVS log for ports/graphics/crystalentitylayer/Attic/pkg-descr
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Revision 1.2
Sun Jul 17 14:27:53 2011 UTC (6 months, 3 weeks ago) by jlaffaye
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- Remove graphics/crystalspace as it has expired - Remove graphics/crystalentitylayer as it depends on graphics/crystalspace Approved by: acm (maintainer), bapt (mentor)
Revision 1.1: download - view: text, markup, annotated - select for diffs
Thu Nov 24 02:46:04 2005 UTC (6 years, 2 months ago) by edwin
Branches: MAIN
CVS tags: RELEASE_8_2_0, RELEASE_8_1_0, RELEASE_8_0_0, RELEASE_7_4_0, RELEASE_7_3_0, RELEASE_7_2_0, RELEASE_7_1_0, RELEASE_7_0_0, RELEASE_6_EOL, RELEASE_6_4_0, RELEASE_6_3_0, RELEASE_6_2_0, RELEASE_6_1_0, RELEASE_5_EOL, RELEASE_5_5_0, RELEASE_4_EOL, PRE_XORG_7
[NEW PORT] graphics/crystalentitylayer: CEL is a layer that sits on top of Crystal Space 3D Engine Crystal Entity Layer (CEL) is a game entity layer based on Crystal Space. It makes it easier for game developers to create games based on Crystal Space. CEL can optionally be used together with Python or other scripting languages WWW: http://sourceforge.net/projects/cel/ PR: ports/89470 Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
