CVS log for ports/graphics/crystalentitylayer-devel/Attic/distinfo
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Revision 1.5
Mon Mar 9 21:29:10 2009 UTC (2 years, 11 months ago) by miwi
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2009-03-01 databases/rubygem-rrdtool: port no longer maintained by upstream use rrdtools own ruby bindings instead 2009-01-19 graphics/crystalentitylayer-devel: Depends on broken, expired port 2008-09-19 graphics/crystalspace-devel: Has been broken for more than 6 months
Revision 1.4: download - view: text, markup, annotated - select for diffs
Thu Nov 30 20:22:27 2006 UTC (5 years, 2 months ago) by acm
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CVS tags: RELEASE_7_1_0, RELEASE_7_0_0, RELEASE_6_4_0, RELEASE_6_3_0, RELEASE_5_EOL, RELEASE_4_EOL, PRE_XORG_7
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- Update to 20061105 - Remove crystalspace-devel obsolete patch files
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Mon Aug 21 02:33:31 2006 UTC (5 years, 5 months ago) by acm
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CVS tags: RELEASE_6_2_0
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- New port: graphics/crystalentitylayer-devel Crystal Entity Layer (CEL) is a game entity layer based on Crystal Space. It makes it easier for game developers to create games based on Crystal Space. CEL can optionally be used together with Python or other scripting languages (devel version) WWW: http://cel.crystalspace3d.org/ Repocopied by: marcus Approved by: garga (mentor)
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Sat Apr 29 17:59:50 2006 UTC (5 years, 9 months ago) by sem
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- Update to 2006-01-27 - Remove USE_REINPLACE PR: ports/93416 Submitted by: maintainer
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Thu Nov 24 02:46:04 2005 UTC (6 years, 2 months ago) by edwin
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CVS tags: old_RELEASE_6_1_0, old_RELEASE_5_5_0
[NEW PORT] graphics/crystalentitylayer: CEL is a layer that sits on top of Crystal Space 3D Engine Crystal Entity Layer (CEL) is a game entity layer based on Crystal Space. It makes it easier for game developers to create games based on Crystal Space. CEL can optionally be used together with Python or other scripting languages WWW: http://sourceforge.net/projects/cel/ PR: ports/89470 Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
