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CVS log for ports/graphics/crystalentitylayer-devel/Attic/distinfo

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Revision 1.5
Mon Mar 9 21:29:10 2009 UTC (2 years, 11 months ago) by miwi
Branches: MAIN
CVS tags: HEAD
FILE REMOVED
Changes since revision 1.4: +0 -0 lines
2009-03-01 databases/rubygem-rrdtool: port no longer maintained by upstream use rrdtools own ruby bindings instead
2009-01-19 graphics/crystalentitylayer-devel: Depends on broken, expired port
2008-09-19 graphics/crystalspace-devel: Has been broken for more than 6 months

Revision 1.4: download - view: text, markup, annotated - select for diffs
Thu Nov 30 20:22:27 2006 UTC (5 years, 2 months ago) by acm
Branches: MAIN
CVS tags: RELEASE_7_1_0, RELEASE_7_0_0, RELEASE_6_4_0, RELEASE_6_3_0, RELEASE_5_EOL, RELEASE_4_EOL, PRE_XORG_7
Diff to: previous 1.3: preferred, colored
Changes since revision 1.3: +3 -3 lines
- Update to 20061105
- Remove crystalspace-devel obsolete patch files

Revision 1.3: download - view: text, markup, annotated - select for diffs
Mon Aug 21 02:33:31 2006 UTC (5 years, 5 months ago) by acm
Branches: MAIN
CVS tags: RELEASE_6_2_0
Diff to: previous 1.2: preferred, colored
Changes since revision 1.2: +3 -3 lines
- New port: graphics/crystalentitylayer-devel

Crystal Entity Layer (CEL) is a game entity layer based on Crystal Space.
It makes it easier for game developers to create games based on Crystal Space.
CEL can optionally be used together with Python or other scripting languages

(devel version)

WWW:    http://cel.crystalspace3d.org/

Repocopied by:	marcus
Approved by:	garga (mentor)

Revision 1.2: download - view: text, markup, annotated - select for diffs
Sat Apr 29 17:59:50 2006 UTC (5 years, 9 months ago) by sem
Branches: MAIN
Diff to: previous 1.1: preferred, colored
Changes since revision 1.1: +3 -3 lines
- Update to 2006-01-27
- Remove USE_REINPLACE

PR:		ports/93416
Submitted by:	maintainer

Revision 1.1: download - view: text, markup, annotated - select for diffs
Thu Nov 24 02:46:04 2005 UTC (6 years, 2 months ago) by edwin
Branches: MAIN
CVS tags: old_RELEASE_6_1_0, old_RELEASE_5_5_0
[NEW PORT] graphics/crystalentitylayer: CEL is a layer that sits on top of Crystal Space 3D Engine

	Crystal Entity Layer (CEL) is a game entity layer based on
	Crystal Space.  It makes it easier for game developers to
	create games based on Crystal Space.  CEL can optionally
	be used together with Python or other scripting languages

	WWW:	http://sourceforge.net/projects/cel/

PR:		ports/89470
Submitted by:	Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>

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