CVS log for ports/graphics/cal3d/pkg-plist
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Wed Aug 16 17:49:38 2006 UTC (5 years, 5 months ago) by acm
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- Update to 0.11.0 - Friendly take over maintanership PR: 102131 Submitted by: me Approved by: stefan, garga (mentor)
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Thu Feb 23 10:36:50 2006 UTC (5 years, 11 months ago) by ade
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Conversion to a single libtool environment. Approved by: portmgr (kris)
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Thu Sep 22 17:20:56 2005 UTC (6 years, 4 months ago) by vs
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Update to 0.10.0 PR: ports/86367 Submitted by: maintainer
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Tue Jul 13 08:33:57 2004 UTC (7 years, 7 months ago) by krion
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Add cal3d 0.9.1, Cal3D is a skeletal based 3D character animation library written in C++ in a way that is both platform-independent and graphics API-independent. It was originally designed to be used in a 3D client for Worldforge, but evolved into a stand-alone product which can be used in many different kinds of projects. Cal3D's essentials can be boiled down to 2 parts: the C++ library and the exporter. The exporter is what you would use to take your characters (built in a 3D modeling package) and create the Cal3D-format files that the library knows how to load. The exporters are actually plug-ins for 3D modeling packages. This allows 3D artists to use the modeling tools that they're already comfortable with. The C++ library is what you would actually use in your application, whether it's a game or a VR application. The library provides methods to load your exported files, build characters, run animations, and access the data necessary to render them with 3D graphics. PR: ports/68954 Submitted by: Stefan Walter <sw@gegenunendlich.de>
