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CVS log for ports/graphics/cal3d/pkg-plist

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Keyword substitution: kv
Default branch: MAIN


Revision 1.4: download - view: text, markup, annotated - select for diffs
Wed Aug 16 17:49:38 2006 UTC (5 years, 5 months ago) by acm
Branches: MAIN
CVS tags: RELEASE_9_0_0, RELEASE_8_2_0, RELEASE_8_1_0, RELEASE_8_0_0, RELEASE_7_4_0, RELEASE_7_3_0, RELEASE_7_2_0, RELEASE_7_1_0, RELEASE_7_0_0, RELEASE_6_EOL, RELEASE_6_4_0, RELEASE_6_3_0, RELEASE_6_2_0, RELEASE_5_EOL, RELEASE_4_EOL, PRE_XORG_7, HEAD
Diff to: previous 1.3: preferred, colored
Changes since revision 1.3: +7 -3 lines
- Update to 0.11.0
- Friendly take over maintanership

PR:		102131
Submitted by:	me
Approved by:	stefan, garga (mentor)

Revision 1.3: download - view: text, markup, annotated - select for diffs
Thu Feb 23 10:36:50 2006 UTC (5 years, 11 months ago) by ade
Branches: MAIN
CVS tags: RELEASE_6_1_0, RELEASE_5_5_0
Diff to: previous 1.2: preferred, colored
Changes since revision 1.2: +1 -0 lines
Conversion to a single libtool environment.

Approved by:	portmgr (kris)

Revision 1.2: download - view: text, markup, annotated - select for diffs
Thu Sep 22 17:20:56 2005 UTC (6 years, 4 months ago) by vs
Branches: MAIN
Diff to: previous 1.1: preferred, colored
Changes since revision 1.1: +3 -2 lines
Update to 0.10.0

PR:		ports/86367
Submitted by:	maintainer

Revision 1.1: download - view: text, markup, annotated - select for diffs
Tue Jul 13 08:33:57 2004 UTC (7 years, 7 months ago) by krion
Branches: MAIN
CVS tags: RELEASE_6_0_0, RELEASE_5_4_0, RELEASE_5_3_0, RELEASE_4_11_0
Add cal3d 0.9.1,

Cal3D is a skeletal based 3D character animation library
written in C++ in a way that is both platform-independent and
graphics API-independent.  It was originally designed to be
used in a 3D client for Worldforge, but evolved into a
stand-alone product which can be used in many different kinds
of projects.

Cal3D's essentials can be boiled down to 2 parts: the C++
library and the exporter. The exporter is what you would use to
take your characters (built in a 3D modeling package) and
create the Cal3D-format files that the library knows how to
load. The exporters are actually plug-ins for 3D modeling
packages. This allows 3D artists to use the modeling tools that
they're already comfortable with.

The C++ library is what you would actually use in your
application, whether it's a game or a VR application. The
library provides methods to load your exported files, build
characters, run animations, and access the data necessary to
render them with 3D graphics.

PR:		ports/68954
Submitted by:	Stefan Walter <sw@gegenunendlich.de>

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