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CVS log for ports/graphics/cal3d-devel/files/Attic/patch-src_cal3d_loader.h

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Default branch: MAIN


Revision 1.3
Mon Dec 26 14:44:33 2005 UTC (6 years, 1 month ago) by ehaupt
Branches: MAIN
CVS tags: HEAD
FILE REMOVED
Changes since revision 1.2: +0 -0 lines
- Fix build on 4.x
- Bump PORTREVISION
- Remove 4 patches (me)

PR:		90901
Submitted by:	Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>

Revision 1.2: download - view: text, markup, annotated - select for diffs
Sun Nov 13 03:02:22 2005 UTC (6 years, 3 months ago) by mnag
Branches: MAIN
Diff to: previous 1.1: preferred, colored
Changes since revision 1.1: +1 -1 lines
New port graphics/cal3d-devel

Cal3D is a skeletal based 3D character animation library written in C++
in a way that is both platform-independent and graphics API-independent.
It was originally designed to be used in a 3D client for Worldforge, but
evolved into a stand-alone product which can be used in many different
kinds of projects.

Cal3D's essentials can be boiled down to 2 parts: the C++ library and
the exporter. The exporter is what you would use to take your characters
(built in a 3D modeling package) and create the Cal3D-format files that
the library knows how to load. The exporters are actually plug-ins for
3D modeling packages. This allows 3D artists to use the modeling tools
that they're already comfortable with.

The C++ library is what you would actually use in your application,
whether it's a game or a VR application. The library provides methods to
load your exported files, build characters, run animations, and access
the data necessary to render them with 3D graphics.

WWW:	http://cal3d.sourceforge.net/

Add CONFLICTS in graphics/cal3d

PR:		88536
Submitted by:	Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
Repocopy by:	marcus

Revision 1.1: download - view: text, markup, annotated - select for diffs
Tue Jul 13 08:33:57 2004 UTC (7 years, 7 months ago) by krion
Branches: MAIN
CVS tags: old_RELEASE_6_0_0, old_RELEASE_5_4_0, old_RELEASE_5_3_0, old_RELEASE_4_11_0
Add cal3d 0.9.1,

Cal3D is a skeletal based 3D character animation library
written in C++ in a way that is both platform-independent and
graphics API-independent.  It was originally designed to be
used in a 3D client for Worldforge, but evolved into a
stand-alone product which can be used in many different kinds
of projects.

Cal3D's essentials can be boiled down to 2 parts: the C++
library and the exporter. The exporter is what you would use to
take your characters (built in a 3D modeling package) and
create the Cal3D-format files that the library knows how to
load. The exporters are actually plug-ins for 3D modeling
packages. This allows 3D artists to use the modeling tools that
they're already comfortable with.

The C++ library is what you would actually use in your
application, whether it's a game or a VR application. The
library provides methods to load your exported files, build
characters, run animations, and access the data necessary to
render them with 3D graphics.

PR:		ports/68954
Submitted by:	Stefan Walter <sw@gegenunendlich.de>

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