CVS log for ports/graphics/cal3d-devel/files/Attic/patch-src_cal3d_loader.h
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Mon Dec 26 14:44:33 2005 UTC (6 years, 1 month ago) by ehaupt
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- Fix build on 4.x - Bump PORTREVISION - Remove 4 patches (me) PR: 90901 Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe>
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Sun Nov 13 03:02:22 2005 UTC (6 years, 3 months ago) by mnag
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New port graphics/cal3d-devel Cal3D is a skeletal based 3D character animation library written in C++ in a way that is both platform-independent and graphics API-independent. It was originally designed to be used in a 3D client for Worldforge, but evolved into a stand-alone product which can be used in many different kinds of projects. Cal3D's essentials can be boiled down to 2 parts: the C++ library and the exporter. The exporter is what you would use to take your characters (built in a 3D modeling package) and create the Cal3D-format files that the library knows how to load. The exporters are actually plug-ins for 3D modeling packages. This allows 3D artists to use the modeling tools that they're already comfortable with. The C++ library is what you would actually use in your application, whether it's a game or a VR application. The library provides methods to load your exported files, build characters, run animations, and access the data necessary to render them with 3D graphics. WWW: http://cal3d.sourceforge.net/ Add CONFLICTS in graphics/cal3d PR: 88536 Submitted by: Jose Alonso Cardenas Marquez <acardenas@bsd.org.pe> Repocopy by: marcus
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Tue Jul 13 08:33:57 2004 UTC (7 years, 7 months ago) by krion
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CVS tags: old_RELEASE_6_0_0, old_RELEASE_5_4_0, old_RELEASE_5_3_0, old_RELEASE_4_11_0
Add cal3d 0.9.1, Cal3D is a skeletal based 3D character animation library written in C++ in a way that is both platform-independent and graphics API-independent. It was originally designed to be used in a 3D client for Worldforge, but evolved into a stand-alone product which can be used in many different kinds of projects. Cal3D's essentials can be boiled down to 2 parts: the C++ library and the exporter. The exporter is what you would use to take your characters (built in a 3D modeling package) and create the Cal3D-format files that the library knows how to load. The exporters are actually plug-ins for 3D modeling packages. This allows 3D artists to use the modeling tools that they're already comfortable with. The C++ library is what you would actually use in your application, whether it's a game or a VR application. The library provides methods to load your exported files, build characters, run animations, and access the data necessary to render them with 3D graphics. PR: ports/68954 Submitted by: Stefan Walter <sw@gegenunendlich.de>
