CVS log for ports/devel/sdl12/files/Attic/patch-configure.in
Up to [FreeBSD] / ports / devel / sdl12 / files
Request diff between arbitrary revisions
Keyword substitution: kv
Default branch: MAIN
Revision 1.4
Tue Nov 13 14:27:18 2001 UTC (10 years, 3 months ago) by sobomax
Branches: MAIN
CVS tags: HEAD
FILE REMOVED
Changes since revision 1.3: +1 -1 lines
Update to 1.2.3.
Revision 1.3: download - view: text, markup, annotated - select for diffs
Wed Jul 25 08:58:12 2001 UTC (10 years, 6 months ago) by sobomax
Branches: MAIN
CVS tags: RELEASE_4_4_0
Diff to: previous 1.2: preferred, colored
Changes since revision 1.2: +21 -50 lines
Update to 1.2.2. Sam was kind enough to integrate my vgl driver into a mainline, so number of patches has been greatly reduced.
Revision 1.2: download - view: text, markup, annotated - select for diffs
Sat Jan 27 19:22:02 2001 UTC (11 years ago) by sobomax
Branches: MAIN
CVS tags: RELEASE_4_3_0
Diff to: previous 1.1: preferred, colored
Changes since revision 1.1: +2 -2 lines
Make vgl driver working OOB without the need to use custom patched version of libvgl. I abadoned my previous plans to get my extentions into the base system because it seems that libvgl is at the end of its lifecycle and will be replaced by more generic and better solution (probably kgi/ggi), at least nsouch is actively working in this drection now. In the meantime, those lucky with VESA 2.0 compatible videocards would be able to play quakeforge or any other SDL-based games straight on their FreeBSD consoles ;).
Revision 1.1: download - view: text, markup, annotated - select for diffs
Tue Jan 23 17:28:58 2001 UTC (11 years ago) by sobomax
Branches: MAIN
Add FreeBSD native VGL driver. Right now it is work in progress and to activate and test it you need the following (5-CURRENT only, BTW): - fetch a patch for libvgl: http://people.freebsd.org/~sobomax/libvgl.patch, apply it, recompile/reinstall libvgl; - recompile/reinstall sdl-devel (configure script automatically detects if right version of libvgl is present); - set environment variable SDL_VIDEODRIVER=vgl; - ensure that you have VESA support compiled into kernel or loaded as a kld; - fire up your favourite SDL app ;).
